I am currently working on a book for Princeton University Press about the design and launch of the first school in the United States to organize its entire curriculum to be “game-like.” The school, which opened in Manhattan in the fall of 2009, was founded by a team of highly qualified media-tech designers and progressive educational reformers who believed that games, the internet, and digital production technologies afforded exciting new opportunities for transforming public education. Between 2005 and 2008, I was a researcher for the Digital Youth Project, the largest qualitative study of young people and new media to date, and a co-author of the project’s final book, Hanging Out, Messing Around, and Geeking Out (MIT Press 2010). At UC San Diego I am a faculty member in the Department of Communication, a founding member of the Studio for Ethnographic Design, and a member of the Laboratory for Comparative Human Cognition. Prior to graduate school I worked in interactive media design, primarily in collaboration with the design consultancy Tellart. I received a B.A. from Bowdoin College in 2000 and a Ph.D. from the University of California, Berkeley’s School of Information in 2012.